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About Me

Found 97 results

  1. Hat jemand Intresse an diese Files ? Sind Fliege Files nichts besonderes, bis jetztigen Systeme funktionieren 100%. -Shining System -PvP System von Vegas -Bann tool von Vegas -Tp Anzeige von Spieler/Monster. - Clientsource hat Max 4 Warning's. - Server source kein Warning. Bei Intresse eine Kommentieren, Wenn niemand meldet, Bekommt der Papier korb sie
  2. i Release the Old Weapon pack SonyStyle + All Weapons + For Kori Files - NEW QUERY's for Serverside No Client SONYSTYLE + SCHWARZSTAHLWAFFEN Altes Waffenpack von SonyStyle dort sind alle Waffen Erhalten - Neue Query Serverside ohne dem Client
  3. The download : [Hidden Content]
  4. Hallo ! - I upload my vdi for compile source and start server - I upload fliege files v2.1 source and serverfiles - Ready for start (/usr/home/game) - Ready for compile (/usr/src/Source) Informations: Download:
  5. Gut M2tec! Entschuldigen Sie die Übersetzung von "Google" Die Quelle ist mainline_sg (CLEAN) mit den folgenden Änderungen: limit_time entfernt check_server entfernt server_key entfernt locale_newcbin entfernt fix constants.cpp / .h auth_brazil entfernt pcbang entfernt xtrap entfernt Teen entfernt Die meisten gelösten Warnungen Entfernte alle locale {links nur ymir Korea und (Europa, dass ich rumänien in allen Quell-Spiel / db umbenannte)} Im Archiv finden Sie auch die Quelle vor "UPDATE" (bevor Sie die lokalen entfernen) Es kompiliert .vdi auf dev 9.2 Es ist ideal, um einen Old-School-Server zu starten Viel Spaß und viel Gesundheit! UNTEN!
  6. NOT MY VIDEO! search: ACMD(do_reload) -cmd_gm.cpp case 'c': ch->ChatPacket(CHAT_TYPE_INFO, "Reloading cube table."); Cube_init(); break; Add blow: item_manager.cpp Add at end: item_manager.h #ifdef RELOAD_DROP_FLASH void DestroyMobDropItem(); #endif common/service.h #define RELOAD_DROP_FLASH Command in game is /reload m (^.^)
  7. Hello forum sorry for long time no post i had some busy days and my pc was dead :x Today i made mini python program and i cut off all Texture atlas in etc What is texture atlas: a texture atlas (also called a sprite sheet or an image sprite) is an image containing a collection of smaller images, usually packed together to reduce the atlas size.[1] Atlases can consist of uniformly-sized sub-images, or they can consist of images of varying dimensions.[1] A sub-image is drawn using custom texture coordinates to pick it out of the atlas. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. Storing textures in an atlas reduces the overhead of a context switch by increasing memory locality. Careful alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression. (Wikipaidia) Example of metin2 texture atlas: (You all have seen that). My program took all .sub files and cut all the images one - one im planning to make a texture packer for metin2 (compile images and decompile) but thats not ready yet. anyway for now i just post all the images here. hope it will help someone ^^ [Hidden Content] Screen of extracted public folder to take an example:
  8. [Hidden Content] In den Mega account schmeiße ich immer zeug rein vllt könnt ihr mit irgendwas damit anfangen kommen immer wieder sachen dazu
  9. Hey Da ich neu hier im M2Tec Forum bin, möchte Ich als kleines Hallo mal ein paar Systeme für euch zur Verfügung stellen. Ich weiß dass die Systeme in einigen Foren schon Public sind, jedoch geht dort entweder der Link nicht mehr, oder es ist total verbuggt. Ich habe alle Systeme bei mir eingefügt und kann sagen, dass Sie zu 100% funktionieren. Systeme Biologen System by VegaS Contact System by VegaS Duel System by VegaS Neues Upp System by VegaS Projektions System (Transmutation) Schulterband System Alle Systeme sind in meiner Mega Cloud zu finden, dort findet Ihr mit der Zeit immer mal wieder neue Systeme oder neue Dinge die ich auf meinem PC finde beim ausmisten meiner Serverfiles. Meine Mega Cloud [Hidden Content]
  10. [Hidden Content] Hab dieses System nicht verbaut, deswegen kann ich schlecht sagen das es Funktioniert
  11. Joo moin ich haue noch mal das Release von Inception2 raus es gab probleme mit MEGA konnte nix auf mein account mehr machen hab es neu hochgeladen Viel spaß damit Meine links bleiben dauerhaft Online - Es Sind keine Serverfiles dabei .Ace INCEPTION  - 2018 RELEASE ONLY SOURCE / CLIENT
  12. Die Pets selber gibt es bestimmt irgendwo sind alle 100% Public Dieses Release entstand jetzt nur weil mir jemand Pokemon Pets für 100€ andrehen wollte & er sie nicht selbst erstellt hat. Deswegen Release ich mal die Pets effekte, Vllt kommen noch die Pets dazu wenn ich keine verwendung mehr dafür hab + Download: [Hidden Content]
  13. huhu, Ich war gerade am überlegen wo ich das genau reinposte, es gab auf dem alten Board ja ein Extra Bereich aber seis drum. Was es genau ist, brauch ich glaub nicht sagen.. viel Spaß damit. Bild: Download: [Hidden Content] Gruß, Kalibor
  14. Hier kleine Hilfe aus spaß geschrieben wer es gebrauchen kann der seine txt's selbst mache und sich verschreibt bei Items dies das dies ist eine ganz einfache TXT über SQL geschrieben , Bunter text sieht am besten Aus 😄 ist 5minuten Arbeit wer das nicht kann 😄 Prinzip ganz einfach 😄 Ich betitel nicht als Release 😄 ONLY GERMAN NO ENGLISH OR POLSKI LINK
  15. Hello everyone. I would like to share with you the official code for the timer gauge of the zodiac temple. The code has been reverse engineered by me. Demo video: Download After couple of feedbacks I'm pretty sure about it's working 😄 but if you find any problem just throw a comment. There is a small example script in the archive how it works, what you can see in the video too. Also you can check the leaked ui12zi.py file how they are using it, and ofc you can make some new as well.
  16. Here is the right code for the restrictions of the costume weapon system. (char_item.cpp) if (item->GetWearFlag() & WEARABLE_UNIQUE) { if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)) || (GetWear(WEAR_COSTUME_MOUNT) && GetWear(WEAR_COSTUME_MOUNT)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ??? ??? ??? ? ?? ??? ??? ? ????.")); return false; } if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) && !marriage::CManager::instance().IsMarried(GetPlayerID())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ?? ???? ??? ??? ? ????.")); return false; } } #ifdef __WEAPON_COSTUME_SYSTEM__ #ifdef __NEW_ARROW_SYSTEM__ if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW && item->GetSubType() != WEAPON_UNLIMITED_ARROW) #else if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW) #endif { LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON); if (pkItem) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon.")); return false; } } else if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON) { LPITEM pkItem = GetWear(WEAR_WEAPON); if (!pkItem) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[ERROR]You cannot wear a costume weapon without having a weapon weared!")); return false; } else if (item->GetValue(3) != pkItem->GetSubType()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't wear a costume weapon who has different type of your weapon.")); return false; } } if (item->GetType() == ITEM_ROD || item->GetType() == ITEM_PICK) { LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON); if (pkItem) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon.")); return false; } } #endif return true; }
  17. Hi, Donwload: [Hidden Content] Bye :*
  18. Hi everyone. Here are some functions what I reversed from official binary about the PythonEventManager. 1. event.SetVisibleLineCount(descIndex, iCount) - This limits the visible count of the lines in the 'textbox'. Used in battlefield and minigames. 2.) event.GetLineHeight(descIndex) - Gives back the height of the textline. Used in battlefield and minigames. 3.) event.SetYPosition(descIndex, iY) - Sets the Y position of the texts. Used for nothing yet. 4.) event.GetProcessedLineCount(descIndex) - Gives back the number of the processed text lines count. Used in battlefield and minigames. 5.) event.AllProcessEventSet(descIndex) - Instantly shows every text lines under a second. Used in battlefield and minigames. Faster than the zero delay 😉 6.) event.GetTotalLineCount(descIndex) - Gives back the total line of the textbox. Used for new char- select and create, battlefield and minigames. If you have any problem, just write a comment below.
  19. Since February the 2nd, GameForge stopped cythonizing the Root files. The archive contains the Official Root files, updated until the patch 18.0. There you go: [Hidden Content]
  20. Granny 2.11.8 3D Update Download: Mega.nz
  21. the table is in constants.cpp search exp_table_common[PLAYER_EXP_TABLE_MAX + 1] replace with. [Hidden Content] (^_^)
  22. Hello, I want to introduce you my Instant equip funciton. It is mini release (easy to make and somebody maybe finds it useful) This function instantly-equips (if slot is not already equiped) items. You can use it for quests like "first login" (sample in pictures below). Link: HERE or click on Signature (Section Free Stuff) Enjoy.
  23. Hello, I want to introduce you my IP Account security system. IP Security is easy to install system. IP assignments are in database. This function provides players a particular safety and nobody else can break through player's account. Nobody with different IP as assigned to account can not login. Link: HERE or click on Signature (Section Free Stuff) Enjoy.
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